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Saturday, February 17 • 11:00am - 12:00pm
Leveraging CMU Entertainment and Technology in the Creative Classroom LIMITED

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Limited Capacity seats available

Since the department's founding in 1998, Carnegie Mellon University's Entertainment Technology Center (ETC) has been committed to challenging students from a diversity of backgrounds to study and work together on applied design-based research projects, developing their skills as leaders in terms of assuming responsibility for their role on a team as well as in terms of doing innovative work and pushing the envelope in the field.

Randy Pausch, one of our co-founders, liked to say that the ETC is the world’s best playground, with an electric fence. Or in other words, the ETC provides the contexts, processes and best practices for the design and development of creative experiences. Since our first class, we have graduated a substantial and successful group of over 700 alumni, that help illustrate the solid basis of the ETC’s curriculum, which balances educational goals, professional development, and engaging experiences, or learn, work and play.

In this session, we will explore how to best navigate university relationships and their educational initiatives through the lens of the outreach being done through the ETC within schools around our region.  Attendees will learn about various technology platforms and practices that are being integrated into the K-12 Classroom and the steps along the way in the journey to incorporate them.


avatar for John Balash

John Balash

Director of Educational Engagement, Carnegie Mellon University - Entertainment Technology Center

Saturday February 17, 2018 11:00am - 12:00pm
Room 315

Attendees (15)